This week I changed my plan because my texture class assigned a project of making a realistic manufactory material. I think if I have my own bike model ready for that project that will save my time, so I switched to model a Harley instead of finding a temporary placeholder. I'm more comfortable building hard surface vehicles in Maya, so I did most of it with Polymodeling and using nurbs for the curved wires.
As for midterms, I will go back to my character model Marlon Brando and pose him with his bike. My video will be a Zbrush turntable of the scene.
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